@startuml
sprite $angularmaterial [48x48/16] {
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000000000000000000027DFFFFE820000000000000000000
000000000000000016CFFFFFFFFFFD710000000000000000
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000005EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE500000
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0000000019FFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000000
00000000002BFFFFFFFFFFFFFFFFFFFFFFFFB20000000000
0000000000004DFFFFFFFFFFFFFFFFFFFFD4000000000000
000000000000005EFFFFFFFFFFFFFFFFE600000000000000
00000000000000007FFFFFFFFFFFFFF80000000000000000
0000000000000000019FFFFFFFFFFA100000000000000000
00000000000000000002BFFFFFFB20000000000000000000
0000000000000000000004DFFD4000000000000000000000
000000000000000000000006600000000000000000000000
}


!define DEV2_ANGULARMATERIAL(_alias) ENTITY(rectangle,black,angularmaterial,_alias,DEV2 ANGULARMATERIAL)
!define DEV2_ANGULARMATERIAL(_alias, _label) ENTITY(rectangle,black,angularmaterial,_label, _alias,DEV2 ANGULARMATERIAL)
!define DEV2_ANGULARMATERIAL(_alias, _label, _shape) ENTITY(_shape,black,angularmaterial,_label, _alias,DEV2 ANGULARMATERIAL)
!define DEV2_ANGULARMATERIAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,angularmaterial,_label, _alias,DEV2 ANGULARMATERIAL)
skinparam folderBackgroundColor<<DEV2 ANGULARMATERIAL>> White
@enduml